Exploring the Patching Section of the Ui24R
Video Manual Series
This video provides an overview of the patching section in the Ui24R. The patching section is used to control the routing of inputs and outputs, set up your main mix channels, and establish the Soundcheck patching.
Transcript
Hello, and welcome to the Soundcraft Video Manual Series. Today, we’ll be doing a walk-through of the patching section in the Ui24R mixer. We’ll be going over the input and output routing options, creating and editing patch points, and explaining how to use the “Soundcheck” feature. Let’s get started.
To access the patching section, we need to go into Settings. Click the gear icon at the top of the screen to get into the settings. Now, click on the Patching tab. You are presented with this grid. The filled-in, or coloured, boxes represent a single patch. The top of the grid shows your starting points, and the right side of the grid shows the destinations. You can also think of them as “From” and “To”, wherein the top of the grid represents “From”, and the right of the grid represents “To”. Each coloured box, or patch, also has arrows that represent this signal path.
This default screen shows us the patching for our mixer channels, denoted by the “Channels” box being highlighted on the left side. In this view, the labels that we see on the right side correspond to the channels that we have available in the main mix page. There are 3 other patching views for our destinations. Hardware outputs, which is our physical XLR and 1/4” outputs available on the front of the mixer. Cascade Outs, if using the Cascade feature with another Ui24, and the Soundcheck. We’ll cover the Soundcheck patching later in the video.
Right now, the top of the grid shows our Hardware Inputs. These are the physical inputs 1 through 20 on the front of the Ui24, as well as the RCA Line inputs Left and Right. If we look at the right side of the grid, we can see where they’re going to. As expected, the 1 through 20 hardware inputs go to mixer channels 1 through 20, and the RCA Line inputs go to the channels labeled Line In Left and Right.
To add a patch point, just tap a box that corresponds to the source and destination points you want to patch together. If we want to delete a patch, we can tap and hold on it. The buttons in the bottom-left can assist us with faster routing. We have an “Undo” button that will have you covered for more than 20 patching actions. We also have a “Reset” button which will factory default the current patching view but will leave other patching views untouched. For example, we could use this button to reset our Channels view to factory default, but our Hardware Outs, Cascade Outs, and Soundcheck views will be unaffected. Finally, we have the “Patch 1-to-1” button which is a quick way to patch a whole block of channels.
Let’s look at the buttons above the grid. These buttons allow us to see the different banks of sources that are available to route. Currently, we are on Hardware Ins. “USB-A” represents the inputs from a flash drive plugged into the “Play” USB port. “USB-DAW” is our 32 channels for routing audio over the USB I/F connection from a computer using a DAW, such as Pro Tools or Ableton.
Cascade Ins are any channels that would be coming from another Ui24 using the cascade feature. Finally, the “Masters” tab lets us choose our Main outputs, Auxes, and headphone outputs. A common use for these would be routing Auxes 9 and 10 to our headphone outputs on the front of the mixer. To do this, switch over to the “Hardware Outs” patching view, then we could route the Aux 9 and 10 mixes to hardware headphone outputs 1 and 2, respectively. Auxes 9 and 10 don’t have dedicated physical outputs like Auxes 1 through 8, so patching them to the headphone outputs allows another two users to have their own personal mixes.
Now, let’s look at the “Soundcheck” view that we mentioned earlier. Soundcheck is just another set of mixer channel patches that we can switch to with the press of 1 button. You could also think of this as a second or alternate “Channels” patching view. To enable it, just hit the “Activate Soundcheck” button that is shown in the top-right of any patching menu. This button is also shown in the PLAYER page under the MULTITRACK tab. When enabled, there will be a green “SC” indicator in the corner of the “LCD” panel. Soundcheck can be useful in setting up a rough mix using pre-recorded files, such as with a flash drive or using a computer with a DAW. This allows the engineer to start mixing without having any of the musicians set up. Perfect for when your bass player is running late.